Even the ‘one thousand and eight years,’ a number (some say arbitrarily) chosen by the Elder Council, is an unreliable measure.” The Dragon Break was an instant where time was frozen, and then split into many different possible realities, with different events taking place in each, and different amounts of time passing, up to 1008 years in some versions. One version of events emerges, but the other possibilities still “happened”, in those broken versions of reality, now lost and unnecessary. I daresay if they knew who was responsible, their righteous indignation at the player might exceed even that of Resetti the Angry Mole.
Note, though, that the 1008 year Dragon Break referred to in these texts is not intended to refer to an actual, extraludic**, event.
Terminally illiterate player should still feel suitably immersed, even if that’s the extent of their involvement with it.
For those who want to go deeper, however, reading the ingame books is the first step.
The so called “Dragon Break” was first proposed at this time, by a wide variety of cults and fringe sects across the Empire, connected only by a common obsession with the events surrounding Tiber Septim’s rise to power — the “founding myth”, if you will, of the Septim Dynasty.
The basis of the Dragon Break doctrine is now known to be a rather prosaic error in the timeline printed in the otherwise authoritative “Encyclopedia Tamrielica”, first published in 3E 12, during the early years of Tiber Septim’s reign.” “Today, modern archaeology and paleonumerology have confirmed what my own research in Alessian dating first suggested: that the Dragon Break was invented in the late 3rd era, based on a scholarly error, fueled by obsession with eschatology and Numidiumism, and perpetuated by scholarly inertia.” What can we now get from this? How many Dragon Breaks do you have in your saved games folder?
You may think historians in our world have it tough – sorting through multiple individual versions of events, accounting for bias and the vicissitudes of memory as they try to pin down what actually happened. Try it in a world where the fabric of reality can be warped by pure imagination, where multiple players create multiple possibilities and where time itself can break, or rather, be broken. Most players will encounter the former first, as a copy is prominently displayed in the Balmora Mages’ Guild, an early-game staple location.
The Council has collected texts and accounts from all of its provinces, and they only offer stories that never coincide, save on one point: all the folk of Tamriel during the Middle Dawn, in whatever ‘when’ they were caught in, tracked the fall of the eight stars. You think the Cyro-Nordics came up with that all on their own. While you were fighting wars with phantoms and giving birth to your own fathers, it was the Mane that watched the ja-Kha’jay, because the moons were the only constant, and you didn’t have the sugar to see it.” So far, so incomprehensible.As such the mysterious agent of Daggerfall was a god-walker.” Gods walking among mortals is listed as one of the phenomena reported during the original Dragon Break, too, but what is meant by a “god”, exactly?We know about four Dragon Breaks in ES lore, and all of them involve gods, but not necessarily gods in the way most people imagine them.Two Breaks are linked to mortals who ascended to godhood: Vivec at Red Mountain, and Tiber Septim at Rimmen. Imposing their wills on time and space, shaping events, reloading the game when things go bad, entering cheat codes if a battle is too hard – to all intents and purposes, invincible and immortal.And in the Daggerfall Break, as proweler says, it is actually the players who take on the roles of gods, imposing their wills on time and space, decisions made in different playthroughs all affecting the gameworld at once, at least, as far as Tamrielic history is concerned. For all that games like to pretend the player is an underdog hero surrounded by powerful and terrifying enemies, the player had access to powers that no other being in the game does – the power to transcend the gameworld, to “cheat”, and to rewrite the past and the future with savegames.